As part of a project for a Level Design course, I was tasked with creating a 2D platformer using BattleBlock Theater's in-game editor. The level had to have a consistent theme, and I settled on the use of exploding blocks and split decision-making. There is a fairly even split between precise platforming and challenging puzzles. 
You can read my postmortem and explanation of each section in the level HERE.
Team Size: 1
Roles: Level Designer, Game Designer

You may also like

Back to Top